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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">opnjpsm</journal-id><journal-title-group><journal-title xml:lang="ru">Постсоветский материк</journal-title><trans-title-group xml:lang="en"><trans-title>Post–Soviet Continent</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2311-6412</issn><publisher><publisher-name>Институт стран СНГ</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.48137/23116412_2024_1_62</article-id><article-id custom-type="elpub" pub-id-type="custom">opnjpsm-49</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ЭКОНОМИКА</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ECONOMY</subject></subj-group></article-categories><title-group><article-title>CТРАТЕГИЯ РАЗВИТИЯ ИГРОВОГО НАПРАВЛЕНИЯ КОМПАНИИ SONY</article-title><trans-title-group xml:lang="en"><trans-title>SONY’S GAMING DEVELOPMENT STRATEGY</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-4682-9685</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Иншаков</surname><given-names>А. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Inshakov</surname><given-names>A. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>ИНШАКОВ Андрей Алексеевич – ассистент кафедры политической экономии и истории экономической науки</p><p>Москва</p></bio><bio xml:lang="en"><p>INSHAKOV Andrey A. – Assistant of the Department of Political Economy and History of Economics</p><p>Moscow</p></bio><email xlink:type="simple">aero789@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-2473-8590</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Егоров</surname><given-names>В. Г.</given-names></name><name name-style="western" xml:lang="en"><surname>Egorov</surname><given-names>V. G.</given-names></name></name-alternatives><bio xml:lang="ru"><p>ЕГОРОВ Владимир Георгиевич – доктор экономических наук, доктор исторических наук, профессор кафедры политической экономии и истории экономической науки; профессор </p><p>Москва</p><p> </p></bio><bio xml:lang="en"><p>EGOROV Vladimir G. – Doctor of Economics, Doctor of Historical Sciences, Professor of the Department; Professor</p><p>Moscow</p></bio><email xlink:type="simple">korrka@mail.ru</email><xref ref-type="aff" rid="aff-2"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>РЭУ им. Г. В. Плеханова</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Plekhanov Russian University of Economics</institution><country>Russian Federation</country></aff></aff-alternatives><aff-alternatives id="aff-2"><aff xml:lang="ru"><institution>РЭУ им. Г. В. Плеханова; МГТУ им. Н.Э. Баумана</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Plekhanov Russian University of Economics; Bauman Moscow State Technical University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>06</day><month>03</month><year>2024</year></pub-date><volume>0</volume><issue>1</issue><fpage>62</fpage><lpage>84</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Иншаков А.А., Егоров В.Г., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Иншаков А.А., Егоров В.Г.</copyright-holder><copyright-holder xml:lang="en">Inshakov A.A., Egorov V.G.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.pstmaterik.ru/jour/article/view/49">https://www.pstmaterik.ru/jour/article/view/49</self-uri><abstract><p>Настоящая научная статья посвящена исследованию и анализу развития игрового направления компании Sony. В исследовании предпринимается попытка углубленного анализа многогранных аспектов развития и эволюции игрового бизнеса в рамках данной компании, начиная от ее первых шагов на игровом рынке и до современного положения в индустрии развлечений.</p><p>Статья включает в себя исторический обзор развития игрового отдела Sony, начиная с выпуска первой игровой приставки компании и развития франшиз до выхода последних игровых консолей и знаковых игр. В рамках исследования также рассматриваются ключевые стратегические шаги, сделанные компанией в сфере игрового бизнеса, включая акцент на эксклюзивный контент, партнерства и продвижение онлайн-сервисов.</p><p>Статья включает анализ влияния игрового бизнеса на финансовые результаты компании, брендирование и ее восприятие на рынке интерактивных развлечений, а также перспектив в условиях современного олигополистического рынка видеоигр.</p></abstract><trans-abstract xml:lang="en"><p>This scientific article is devoted to the research and analysis of the development of the gaming industry at Sony. The study attempts an in-depth analysis of the multifaceted aspects of the development and evolution of the gaming business within this company, starting from its first steps in the gaming market, and up to the current situation in the entertainment industry.</p><p>The article includes a historical overview of the development of Sony’s gaming department, from the release of the company’s first game console and the development of franchises, to the release of the latest game consoles and iconic games. The study also examines key strategic steps taken by the company in the gaming business, including an emphasis on exclusive content, partnerships and the promotion of online services.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>Sony</kwd><kwd>PlayStation</kwd><kwd>игровая индустрия</kwd><kwd>игры</kwd><kwd>игровая консоль</kwd><kwd>эксклюзивные игры</kwd><kwd>студии разработчиков</kwd><kwd>геймплей</kwd><kwd>графика</kwd><kwd>PlayStation VR</kwd><kwd>виртуальная реальность</kwd><kwd>технологические инновации</kwd><kwd>геймеры</kwd><kwd>рынок развлечений</kwd><kwd>будущее развитие</kwd><kwd>инновационные технологии</kwd></kwd-group><kwd-group xml:lang="en"><kwd>Sony</kwd><kwd>PlayStation</kwd><kwd>gaming industry</kwd><kwd>games</kwd><kwd>game console</kwd><kwd>exclusive games</kwd><kwd>developer studios</kwd><kwd>gameplay</kwd><kwd>graphics</kwd><kwd>PlayStation VR</kwd><kwd>virtual reality</kwd><kwd>technological innovations</kwd><kwd>gamers</kwd><kwd>entertainment market</kwd><kwd>future development</kwd><kwd>innovative technologies</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Gamble J. 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